/*
 *  ground.h
 */

#ifndef GROUND_H
#define GROUND_H

#include "container.h"
#include "object.h"

class Ground : public Object, public Container {

public:
    Ground(int objectID, Object* object);
    ~Ground();
    bool isSolid();
    bool isDestroyable();
    void destroy();
    void doAction();
};

#endif //GROUND_H

//{+}


